🌀 Original guide
How to Play Wend
Wend is a compact word-path puzzle: you snake through a letter grid, bend around walls, and cover every tile exactly once. This guide explains the rules in plain language and shows an original diagram of a legal path — useful before you open today’s Wend answer or jump into Unlimited practice.
The board at a glance
A typical Wend board is a small square letter grid with a few solid wall tiles. Your job is to find several words (often four) whose paths together use every non-wall letter exactly once. Words are formed by stepping from a letter to an orthogonally adjacent letter — up, down, left, or right. Diagonals do not count.
That “use every tile once” constraint is what makes Wend feel like a logic puzzle rather than a free-form word search. If one word is wrong, another word will usually run out of letters later.
Original path diagram
The illustration below is drawn for this guide. It is not a copy of an official LinkedIn Wend screenshot. The blue trail shows a legal five-letter path that bends around a gray wall tile.
Step-by-step solving flow
1. Count the open tiles. Walls shrink the available letters. The open-tile count should equal the sum of the word lengths you are expected to find.
2. Spot rare letters and long anchors. Q, J, X, Z, or a clear long stem often belong to one specific word. Placing the longest word first reduces the search space for the shorter ones.
3. Trace with adjacency in mind. Each step must share an edge with the previous tile. If your intended spelling requires a diagonal jump or crossing a wall, that candidate is illegal even if the letters “look right” in reading order.
4. Leave a feasible remainder. After you commit a path, the leftover letters must still form the remaining words. If the leftovers are stranded as disconnected islands that cannot make a valid word length, backtrack.
5. Check the once-only rule. A finished board has no unused letter tiles and no reused tiles across words.
Common mistakes
Players often (a) allow diagonal steps out of habit from other word games, (b) read letters in straight rows instead of snaking paths, (c) forget a wall blocks movement through that square, or (d) find four real English words that leave two tiles stranded. Wend cares about the covering constraint as much as vocabulary.
Practice without today’s spoilers
If you want reps without opening the daily solution, use Wend Unlimited on this site — locally generated boards with the same adjacency and cover-every-tile idea. For deeper technique, continue with Wend solving strategy.
Unofficial note
This page is part of Wend Answers, an independent fan site. It is not affiliated with LinkedIn. Official Wend: linkedin.com/games/wend. Questions about this guide: support@wendgames.org.